Showing posts with label Gygax 75 Challenge. Show all posts
Showing posts with label Gygax 75 Challenge. Show all posts

Tuesday, June 7, 2022

Welcome to the Land of the Poison Wind

 

By Will Brosch

I may be a bit late to the game but I recently learned of the "Gygax 75 Challenge". In short, this is a challenge (not really) that invites DMs to create a campaign setting using a set of tools laid out by Gary Gygax in a 1975 article in Europa magazine. How could I resist?

The challenge is arranged in a sort of workbook style with each of the fives weeks across which it spans being dedicated to one aspect of designing the world with the ultimate goal being a solid, playable starting point for any sort of D&D campaign. Not being new to worldbuilding or setting designs, I was attracted to the challenge for the simplicity of it. For me it is a sort of back to basics approach to setting design and a chance to design a setting following the wisdom originally set out by one of the games co-creators.

This blog will follow my progress through the various steps. I will attempt to break each week's progress into as many blog posts as seems reasonable with a focus on sharing my ideas and the setting it creates. After the challenge is finished and the setting is framed out, I'll likely run a campaign in it and share the adventures there here. For those who want to check out the challenge for yourself, you can find the document here - https://rayotus.itch.io/gygax75.

The basics are simple (taken from the above linked workbook) - 

• Establish a setting concept
• Develop the surrounding area
• Create 1-3 levels of a dungeon
• Detail a sizable, nearby town
• Invent some campaign secrets

You are allowed one week, (no more, no less!) for each step. That may
sound a bit overwhelming, but don’t overthink it!

Following the rules, I will be starting this next Sunday though, as the title and image may have hinted, I do have something in mind already. Much of the work will be done on paper, as I am after the old school experience and would love to create something I can leaf through later and maybe, just maybe, leave to a future generation. That said, I'll then be posting my developments here in the digital realm using tools that I have available to me.

So, here we go. I hope you'll check back and follow me on this journey through the Gygax 75 Challenge. 

Enjoy,

-Eli



Late to Week three - The Dungeon

This was not the week to get hung up on. Out of the whole challenge, this one requires the most work of all. Dungeon development is complex ...