Thursday, June 16, 2022

The Places That Make the World

 


The remaining steps of Week 2 of the challenge deal with filling out the world. Having already established some terrain features I now have a good idea where the major resources are and can place settlements in a way that makes sense. The first of the remaining tasks is...


The two settlements I decided on would be placed near two of the major terrain features. These places would tap into the resources of those regions, possibly trading with Haven or maybe even rivalling them. Unlike Haven, they do not have the benefit of the lush, pure waters and fertile land but they have found a way to carve an existence out of the toxic world.

  • The Rift Fishers. Built on the edge of the rift, the village of the Rift Fishers is a loose affiliation of hunter/gatherers who make their ways delving the depths of the great chasm with massive harpoons, fishing lines, and great baskets that pull up all manner of creatures from below. They are fearless and skilled hunters and are well-versed in the various dangers of the The Rift and beyond. 
  • Muck Town. Stilted above the bubbling mire of the Quickend Swamp, Muck Town is a shambling expanse of huts and palisades from which fishermen and poison gatherers ply their trade. Known as a place for scoundrels, double-dealers, and people of questionable character, it is also a place of knowledge and skill with the strange treasures that can be rendered from the ruined world. Along with their knowledge of poisons and venoms, the people of Muck Town are also known as skilled alchemists and even healers.





With my two settlements established it is time to look at a mysterious site. One of the themes of Haven is a large statue of a woman's head from which weep magical healing tears. To add greater mystery to this head and to create my new stand alone mystery, I decided that there would be another giant stone head out in the wastes....
  • The Face of Time. Half buried in the sands a great bronze face looks skyward. It is said that those who are patient and wait will hear it speak words of wisdom and ancient knowledge. 






The last "requirement" for Week 2 is placing an entrance to place a main dungeon entrance. This is tricky for me as I have already established several good locations for dungeons to occur. So maybe, for the sake of my pass through the challenge, I create several. Whether they are different entrances to one main mega dungeon or separate dungeons can be left until later to be decided. 

  1. The town of Haven is built upon an ancient ruin from before The Fall and so instantly provides a dungeon entrance, right under the PCs feet. 
  2. The Face of Time would also be a good site for a dungeon, with the face bein just the tip of a massive underground complex.
  3. The Silver Spires could have several dungeons in it. A combination of isolated dungeon spaces and linked spaces could be networked under and up inside the spires.
With this, all the main steps for Week 2 are complete. The extra credit step of "pimping my map" are taken care of by Wonderdraft. Next time I'll explore a random encounter table for extra credit and then I'll get on to Week 3. 

Thanks for following along,

-Eli

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